Spectacle and A Pen

It’s no secret that gaming can be one of the most productive actions that ensure the personal development of people so that they can favorably influence the development of their societies. Unfortunately, these creatively designed applications, more commonly known as electronic or video games that function on consoles, such as the X-box and gaming station on computers, mobile devices and other electronic devices, have been negatively branded as evil by some critics. While it’s not totally unwarranted given the well-known stories of misogynistic harassment and threats that at one point threatened to eat up the gaming community, is it fair to write off an entire community due to actions of a few? There is an urgent need to give a convincing answer to these unscrupulous critics who dwell solely on the untidy shortcomings of games in order to plunge all their advantages into disrepute.

gamerThe game has various advantages for the physical, mental and psychological development of people. It represents the virtual reality of the world and its activities and offers excellent lessons that are applicable to the settings of the real world. For example, in games there are three key factors of success in education at the level of high school. This is entertainment, interest and motivation. Thus, when games are laconically intertwined in the curriculum of students, this increases their interest in teaching and learning activities while meeting their entertainment needs.

In addition, games help students develop decision-making skills. Many video games, such as CoD, provide opportunities when one player who assumes the role of a character takes quick and quick decisions. This repels the possibility of making decisions by a person. Some games require the player to solve problems, usually similar to the countless problems that arise in the real world. This requires an exhibition of high-level thinking skills. Thus, because a person quickly proposes solutions to each of the problems that he faces, he develops his problem-solving skills, which are key determinants of success in real life.

In addition, teamwork, team building and teamwork skills are enhanced by playing electronic games. Games such as DOTA require that the player work with the team to overcome common problems, etc. Thus, participation in games of such games fosters the spirit of creating a human team that is very important in today’s organizational development.

In addition, he instructs people to be resourceful, because some games offer some logistics and resources that the player must use effectively to generate more information. In business in the real world, the same resources are provided to employees, whom they are expected to use to maximize the turnover of commercial organizations. Interestingly, this skill is taught through playing electronic games, such as Age of Empires, SimCity, etc.

The wrist exercise is one of the often neglected benefits to the health of games. However, this prevents neurodegenerative brain disorder that disables the dopamine neurotransmitter, which is responsible for providing muscle movement called Parkinson. The active involvement of the brain in multi-tasking helps him to work better, all this helps to prevent this state of health.
It is interesting that the shooting skills of fighter pilots who fired from long distances were reinforced by playing video games. Shooting from individual targets improves the coordination of hands and eyes, motor and spatial skills.

Unfortunately, a hardcore game of electronic games without proper moderation has its own adverse effects, which are often exaggerated by dishonest game critics. These include the susceptibility of children to violent activities and thus makes them more aggressive with less empathy. Therefore, it is said that such children are engaged in antisocial behavior. In addition, they are less sociable, as they are constantly glued to their personal computers, playing video games. Negative health hazards have also been recognized. The rampant game of video games causes some children to be obese, while others have muscle, postures and skeletal disorders due to a long fixed posture when playing electronic games.

Of course, some of these negative effects from games are justified. However, we must admit that they are the result of the uncensored use of video games. For example, parents should ensure that they allow their children to play violent video games. Developers of gaming applications should mark violent games with specific ages, so that these games are exposed and / or sold to mature people who can distinguish what is happening in a virtual environment from what is happening in real life scenarios. In addition, the time required for playing electronic games should be regulated. Suck all the time and energy when playing electronic games would not bring its positive results, but rather negative consequences.

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